Destiny is a new franchise in the works from Bungie, the creators of Halo. It aims to offer a persistent online world where players can work with friends or strangers on their journey to complete missions and win battles. There will of course, be a competitive multiplayer element to Destiny as well, as we learned last week, but most of the main game will have players working cooperatively. The end-game content might even require it.
Game Informer spoke with Bungie co-founder and design director Jason Jones about Destiny, asking about the more co-operative nature of the game an the appeal of the title for players looking for a solo experience.
The most apt comparison is to MMOs, as Jones, suggests since looking back to World of Warcraft some of the most epic “events” and questions involved 25-person raids against waves of bosses. If there’s end-game content of that nature in Destiny, that may redefine what players expect from MMOs.
Although there’s no hint yet of how many players we could see battling a specific boss at any given moment, we did see a group of 7-8 players team up against a group of enemies in a demo shown to us at E3. The idea of end-game raids or epic co-op missions also gives players something to do once they finish the game. Even though there are plenty of similarities to MMOs, Destiny’s main story compaign does indeed have a conclusion, but Bungie is hoping that players will find enough to do to stick around once they complete it. Adding frequent updates and DLC for max-level characters or players who beat the main story is just one way to keep the online universe alive until the first sequel arrives.
Excited for Destiny and are you the type of player who demands that co-op play be an option in shooters?
Destiny releases September 9, 2014 for the PS3, PS4, Xbox 360, and Xbox One.
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Source: Game Informer