Division 2 Title Update 10 PTS Patch Notes

New Exotics

SRS Sniper Rifle: Mantis

Your scoped view displays additional information about enemies not targeting youHeadshot and weak point damage against enemies not targeting you amplified by 50%Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active

Mask: Vile

Status effects also apply a damage over time debuff for 10sTotal damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes

Double Barrel Rifle: The Ravenous

On trigger-pull, fire both barrels at onceWhen fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulderHits from one shoulder will detonate all of the opposite shoulder’s primers when presentWhen detonated, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5sPrimer effectiveness is doubled at 10 stacks

Magnum Revolver: Regulus

Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit. High base damage

_Developer comment: The Ravenous & Regulus are exclusive to the upcoming Operation Iron Horse but are present on the TU10 PTS for balancing and feedback purposes

New Gear Sets

Eclipse Protocol

Core: Skill Tier (Yellow)2: +15% Status Effects3: +15% Skill Haste and +30% Hazard Protection4: “Indirect Transmission” Enemies that die while affected by your status effects spread those status effects to another enemy within 15m and refresh 50% the durationChest talent: “Proliferation” Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%Backpack talent: “Symptom Aggravator” Amplifies all damage you deal to status affected targets by 15%

Foundry Bulwark

Core: Armor (Blue)2: +10% Armor3: +3% Armor Regeneration4: “Makeshift Repairs” Whenever you or your shield take damage, 40% of that amount is repaired to both over 10sChest talent: “Process Refinery” Increases Makeshift Repairs from 40% to 60%Backpack talent: “Improved Materials” Increases Makeshift Repairs speed from 10s to 6s

Future Initiative

Core: Skill Tier (Yellow)2: +15% Repair Skills3: +15% Skill Duration and +15% Skill Haste4: “Ground Control” Increases you and your allies’ total weapon and skill damage by 15% when at full armorWhen you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amountChest talent: “Tactical Superiority” Increases Ground Control damage bonus from +15% to +25%Backpack talent: “Advanced Combat Tactics” Increases Ground Control proximity repair from 60% to 120%

New Gear Brand

Walker, Harris & Co.

Core: Weapon Damage (Red)1: +5. 0% Weapon Damage2: +5. 0% Damage to Armor3: +5. 0% Damage to Health

New Talents

Weapon Talent: Future Perfect

Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times. Weapon kills at skill tier 6 grant overcharge for 15s. Overcharge Cooldown: 90s

Weapon Talent: In Sync

Hitting an enemy grants +15% skill damage for 5s. Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time.

Backpack Talent: Adrenaline Rush

When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s

Chest Talent: Headhunter

After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it. This damage is capped to 1500% of your weapon damage.

Gameplay Changes

Missions

Reduced how many elites will spawn in the following mission:Manning National ZooConey Island BallparkConey Island Amusement ParkCamp White OakSpace Administration HQFederal Emergency BunkerWall StreetLiberty IslandPathway ParkStranded TankerThe Tombs

Loot

GeneralAdded all new season 2 weapons/gear to general loot poolsTargeted lootIncreased targeted loot drop chances for all mission and Control Point difficultiesAdded new season 2 brand to targeted loot rotation in New YorkNamed ItemsIncreased named item drop chance in regular Dark Zone lootIncreased named item drop chance in targeted loot everywhereExoticsAdded Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted lootAdded Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)Coyote’s Mask drop from Coyote no longer has a minimum season level requirementControl PointsRemoved regular weapon/gear loot containers not scaling with difficulty from Control PointsIncreased the amount of scaling loot from the big Control Point reward containerLegendaryIncreased NPC loot drop chance for Veterans and Elites on Legendary difficulty

Vendors

Added Named Items to both Open World and Dark Zone vendorsIncreased prices for Named ItemsIncreased item quality for all vendorsVendors no longer sell Superior quality items at maximum level

SHD Levels

Added Field Proficiency cache to SHD level-up after reaching the maximum season levelIncreased crafting material rewards for spending SHD level points in the Scavenging category

Conflict

Added Season/SHD experience gain on Conflict level-up

Rogue Agent Encounters

Every Rogue Agent killed will now drop lootRogue Agent encounters no longer occur during time trials

Control Point Officers

Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)Reduced the likelihood of Control Point Officers being downed in combat

Bounties

Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher. This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities. Scheduled bounties, such as daily and clan bounties, are unaffected.

Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.

Projects

New Season Pass Holder Project Slot. Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP. Weekly SHD Requisition Project SlotEndgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project. )Legendary Mission ProjectAfter TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot. Completing the designated legendary mission will reward you with an exotic cache.

Developer comment: With the addition of “re-rolls” to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.

PvP

Developer comment: This is a first pass at addressing TTK (time-to-kill) in PvP via global/individual weapon damage adjustments, and is not necessarily representative of final values. We will be closely monitoring PTS1 feedback in order to make further adjustments as needed, with additional tuning planned for PTS2.

Global ModifiersIncreased MMR PvP weapon damage by 12%Reduced global PvP weapon damage by 20%Reduced Assault Rifle PvP weapon damage by 15%Reduced Rifle PvP damage by 5%Reduced SMG PvP damage by 10%Skill ModifiersReduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%Weapon SpecificIncreased Double Barrel Shotgun PvP damage by 20%Reduced Pestilence PvP damage by 10%Reduced Classic M1A damage by 5%

_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.

Note: Assault rifles are still tuned to be 10% stronger than default in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes.

Additional PvP Balance Adjustments (Coming in PTS2)

Negotiator’s DilemmaReduced the range at which marked targets can damage each other when critically hit (PvP only). Added visual UI feedback when in range of another marked target. Imperial DynastyNo longer automatically applies burn status effect to the nearest enemy in range. Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect. Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.

Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.

PestilencePlague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)

Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.

Weapon Balance

Weapon Handling Changes

1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0. 25%. Reduced the maximum amount of Weapon Handling rolled on gear by 4%, to a maximum of 10% at level 40.

Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +10% Weapon Handling will now give you:

+10% Accuracy+10% Stability+10% Swap Speed+10% Reload Speed

This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.

Weapon Damage Changes

Developer comment: Sidearms and Exotics are still being adjusted and will be updated in PTS Phase 2.

Some damage increases are large and might be toned down after testing.

Assault Rifles

AK-M – 15. 8% damage increaseF2000 – 14. 3% damage increaseMilitary AK-M – 13. 2% damage increaseBlack Market AK-M – 13. 2% damage increaseFAL – 12. 0% damage increaseFAL SA-58 – 12. 0% damage increaseFAL SA-58 Para – 12. 0% damage increaseSOCOM Mk 16 – 11. 4% damage increaseTactical Mk 16 – 11. 4% damage increaseMk 16 – 11. 4% damage increaseAUG A3-CQC – 11. 2% damage increaseHoney Badger – 10. 9% damage increaseFAMAS 2010 – 10. 6% damage increaseACR – 9. 7% damage increaseACR-E – 9. 7% damage increaseMilitary G36 – 9. 5% damage increaseG36 C – 9. 5% damage increaseG36 Enhanced – 9. 5% damage increaseCarbine 7 – 7. 6% damage increaseMilitary P416 – 7. 4% damage increaseCustom P416 G3 - 7. 4% damage increasePolice M4 – 6. 8% damage increaseCTAR 21 – 6. 2% damage increase

LMG

Classic M60 – 12. 5% damage increaseClassic RPK-74 – 12. 4% damage increaseMilitary RPK-74 M – 12. 4% damage increaseBlack Market RPK-74 E – 12. 4% damage increaseMilitary M60 E4 – 9. 2% damage increaseBlack Market M60 E6 – 9. 2% damage increaseMilitary L86 LSW – 8. 5% damage increaseCustom L86 A2 – 8. 5% damage increaseIWI NEGEV – 2. 6% damage increaseStoner LAMG – 2. 0% damage increaseM249 B – No changesTactical M249 Para – No changesMilitary MK46 – No changesMG5 – No changesInfantry MG5 – 3. 2% damage decrease

MMR

Model 700 – 14. 9% damage increaseHunting M44 – 13. 5% damage increaseClassic M44 Carbine – 12. 5% damage increaseG28 – 11. 4% damage increaseSOCOM Mk20 SSR – 9. 3% damage increaseSR-1 - 8. 6% damage increaseCustom M44 – 8. 1% damage increaseM700 Tactical – 8. 1% damage increaseM700 Carbon – 8. 1% damage increaseCovert SRS – 6. 0% damage increaseSRS A1 – 6. 0% damage increaseSurplus SVD – 2. 9% damage decreaseParatrooper SVD – 2. 9% damage increase

Rifles

UIC15 MOD – 21. 6% damage increase1886 – 21. 3% damage increaseLVOA-C – 12. 1% damage increaseM1A CQB – 10. 7% damage increaseLightweight M4 – 10. 5% damage increaseSIG 716 CQB – 8. 7% damage increaseSIG 716 – 6. 7% damage increaseACR SS – 3. 7% damage increaseSOCOM M1A – No changesM16A2 – No changesUSC . 45 ACP - 2. 8% damage decreaseUrban MDR – 5. 5% damage decreaseMilitary Mk17 – 11. 8% damage decreasePolice Mk17 - 11. 8% damage decreaseClassic M1A - 12. 6% damage decrease

SMG

Tommy Gun – 38. 8% damage increasePP-19 – 29. 6% damage increaseEnhanced PP-19 – 29. 6% damage increaseMP7 – 27. 5% damage increaseMPX – 20. 8% damage increaseM1928 – 20. 0% damage increaseP90 – 15. 6% damage increaseConverted SMG-9 – 15. 8% damage increaseBlack Market T821 – 15. 4% damage increasePolice T821 – 15. 4% damage increaseVector SBR . 45 ACP – 14. 7% damage increaseCMMG Banshee – 12. 5% damage increasePolice UMP-45 – 12. 0% damage increaseTactical UMP-45 – 12. 0% damage increaseAUG A3 Para XS – 11. 8% damage increaseEnhanced AUG A3P – 11. 8 % damage increaseTactical AUG A3P – 11. 8% damage increaseConverted SMG-9 A2 – 11. 6% damage increaseMP5A2 – 10. 0% damage increaseMP5-N – 10. 0% damage increaseMP5 ST – 10. 0% damage increaseTactical Vector SBR 9mm – 5. 9% damage increase

Shotguns

M870 Express – 23. 3% damage increaseMilitary M870 – 23. 3% damage increaseCustom M870 MCS – 23. 3% damage increaseSuper 90 – 23. 2% damage increaseMarine Super 90 – 23. 2% damage increaseTactical Super 90 SBS – 23. 2% damage increaseSASG-12 – 21. 3% damage increaseTactical SASG-12 K – 21. 3% damage increaseBlack Market SASG-12 S – 21. 3% damage increaseSPAS-12 – 18. 6% damage increaseKSG Shotgun – 9. 0% damage increase

Gear Set Changes

Ongoing Directive

Main TalentHollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemiesBackpack Talent (New)“Trauma Specialist"Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%Increased 3-piece Reload Speed bonus from +20% to +30%

Tip of the Spear

Main Talent (PVE)Aggressive Recon’s weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon killMain Talent (PVP)Aggressive Recon’s weapon damage buff is now gained when dealing grenade damage, instead of on grenade killBackpack Talent (New)“Signature Move"Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon

Aces and Eights

Main Talent"Poker Face” backpack talent is now a baseline effect:Flip an additional card on headshotsBackpack Talent (New)“Ace in the Sleeve"Amplifies 1 extra shot when revealing your hand

System Corruption

Main TalentNow repairs 20% of your armor in addition to granting 50% bonus armorIncreases total weapon damage by 1% per 5% bonus armor gained, up to 20%

Striker’s Battlegear

Main TalentReduced the number of stacks lost on missed shots from 3 to 2Backpack TalentNo longer reduces number of stacks lost on missed shots(New) Increases total weapon damage gained per stack of Striker’s Gamble from 0. 5% to 0. 65%.

Brand Set Changes

Overlord Armaments

Increased 2-piece Accuracy bonus from +10% to +20%

Douglas & Harding

Increased 2-piece Stability bonus from +10% to +20%Increased 3-piece Accuracy bonus from +10% to +20%

Fenris Group AB

Increased 2-piece Reload Speed bonus from +10% to +20%Increased 3-piece Stability bonus from +10% to +20%

Developer comment: This together with the change to Ongoing Directive was done to make Accuracy/Stability/Reload Speed have a more noticeable benefit on brand/gear set bonuses alongside the improvements to Weapon Handling.

Talent Changes

Leadership: Bonus Armor increased to 15% from 12%Spike: Skill Damage Duration increased to 15s from 8sReformation: Skill Repair Duration increased to 15s from 8sCreeping Death: No longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.

Skill Changes

When Shock Trap’s active duration ends, its cooldown is refunded an equal number of seconds that it was active. Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration

Bug Fixes

Fixed the Gunslinger talent icon. No longer uses the Gunslinger emote iconFixed Empathic Resolve talent to no longer buff’s a skill’s owner when a skill proxy is healedFixed Trauma talent to correctly scale with the Status Effects attributesFixed Unstoppable Force talent to no longer trigger when your own skills dieFixed FPS drops related to having Rogue Agents in your proximityFixed FPS drops in Invaded Dark Zone during extractionFixed FPS drops in Invaded Dark Zone when new group member joins the sessionFixed various FPS drops encountered in main missions. Fixed crashes experienced by AMD Ryzen 1000 series CPU’s usersFixed Striker’s Battlegear gear set gaining stacks from shooting group members, dead bodies and friendly NPC’sFixed a location in Tidal Basin stronghold where players could get stuckFixed a location in Roosevelt Island stronghold where players could get stuckFixed an unreachable ammo box in the Roosevelt Island missionFixed a bug causing players to be unable to abandon the Liberty Island mission under certain circumstancesFixed not being able to see chat when in a downed or dead stateFixed a location in DARPA Research Lab that would not drop loot near the player from enemies in an unreachable areaFixed a bug allowing players to bypass the Liberty Island boss fightFixed multiple occurrences of the respawn button being available despite group wipe when fighting Rogue encountersFixed control point UI incorrectly displaying normal difficulty regardless of global difficultyFixed not being able to choose difficulty on sub Level 40 characters, if a Level 40 character have Heroic global difficulty active on the accountFixed the Hard Wired talent resetting the Chem Launcher cooldown when firing the Chem LauncherFixed weather effects and grass sometimes present in sewersFixed an issue causing the True Sons tank firing animation to desyncFixed Cleaner engineer weakpoint being targetable by the Firefly despite being destroyedFixed players being able to see enemy health bars while blinded. Fixed missing blueprint name in the reward unlocked UI prompt. Fixed an issue causing the Airburst Seeker Mine to not explode under certain circumstancesFixed various occurrences of NPC’s getting stuckFixed a location on the Wharf Conflict map that would render players invulnerableFixed Tidal Basin stronghold not being on the leaderboardsFixed a placeholder icon present when the Shock Trap is affected by a debuffFixed Negotiators Dilemma marks incorrectly staying active on players after respawningFixed inconsistencies in the weekly invaded mission rotationFixed players being able to detonate Sticky Bombs when affected by the disruption effectFixed friendly control points sometimes showing manhunt symbols when in another players groupFixed SIG 556 not granting materials when deconstructedFixed a T-pose caused by interacting with the in-game store when having the minigun equipped. Fixed the leaderboard incorrectly showing information from the previously viewed missionFixed some UI elements being partially off screen when in the Seasons menuFixed the Plague of the Outcasts debuff incorrectly spreading to mechanical NPC’s. Fixed Reanimated Global Event kills from group members not counting as progressionFixed Reanimated kills not counting if the reanimated NPC does not shoot after being reanimatedFixed “Improved Sticky Payload” not increasing stats for several Sticky Bomb variationsFixed several ladders not being climbable in the open worldFixed a Grand Washington Hotel progression blocker caused by enemies getting stuck in spawn closetsFixed Polarity Switch Global Event progress counting in missions with no Global Event modifier activeFixed inventory UI showing an incorrect number of mods storedFixed “Decoy Housing Shell” not increasing health value of the DecoyFixed “Trap Charge Improvement” not increasing duration of Repair and Shrapnel TrapsFixed Polarity Switch Global event modifier not updating if activated after starting a missionFixed an issue allowing instant reload of weapons by swapping over to an empty weapon and backFixed the Space Administration HQ mission being completable without defeating all enemies. Fixed incorrect Skill stats shown when having a skill at least at Skill Tier 1 and which is not equippedFixed description inconsistencies between the Pulse skill and its skill modsFixed description inconsistencies between the Hive skill and its skill modsFixed players incorrectly taking armor damage when reviving a teammate with the Shield equippedFixed multiple skill mods not increasing the radius of Airburst and Mender Seeker MineFixed multiple skill mods increasing the charge speed of the Jammer PulseFixed the loading screen not updating the progress bar when accepting a group invite on PS4Fixed Drone skill pathfinding causing it to get stuck under certain circumstancesFixed the Plague of the Outcasts debuff occasionally not jumping over to another targetFixed an incorrectly setup spawn closet near the Ivy Tunnel Control Point, causing NPC’s to get stuckFixed Striker’s Battlegear not counting shotgun pellets individually for stack gainFixed Public Executions spawning too many NPC’s on Challenging difficulty and aboveFixed various locations where players could get stuck in the open worldFixed a location where the player could fall through the map in the open world

Because Ubisoft is essentially throwing everything at the wall to see what sticks with this Title Update 10 testing period, there’s a huge amount of changes to digest in these patch notes. First up are the Exotics, which include a Sniper Rifle, Mask, Double Barrel Rifle and Magnum Revolver. The Double Barrel sounds potentially the most interesting of the set, offering different benefits depending on the shoulder from which it’s fired. The other Exotics focus on standard ability buffs and information displays, but the Ravenous is the only one of the bunch that truly expands the Division 2’s tactical base in meaningful ways. The most interesting Gear Set is Eclipse Protocol, which could emphasize smart use of status effects across the board.

On the balance side of the equation, there’s a lot to talk about with regard to SMGs. Weapons like the Converted SMG-9 are already powerful in the current meta, and now they’ll be getting even more savage in the coming update. As with any balance tweak, a focus on buffs is appreciated as opposed to making existing weapons weaker. But, one particular addition that may be a balance threat is the Headhunter Chest Talent, which seems to offer way too much of a damage buff at once. Title Update 10 could be one of The Division 2’s best updates if executed well, and this PTS is a step in the right direction.

The Division 2 is available now on Xbox One, PS4 and PC. The Title Update 10 PTS is exclusive to PC.

What do you think of the Title Update 10 PTS so far? Are you excited to try the new Exotics? Tell us in the comments section!