Division 2 Update 1.10 Patch Notes - Title Update 5

New Main Mission: Manning National Zoo

Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.

New Main Mission: Camp White Oak

The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.

New Feature: Expeditions

Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!

New Classified Assignment: Central Aquarium

New Classified Assignment: NSA Site B13

Shepherd Reward System – Call for Backup

Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements. An agent who received help will be able to endorse the helping agent.

Raid

Added Discovery Mode difficulty for the Operation Dark Hours raid. Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party.

Exotics

New Exotic: Diamondback Exotic Rifle

Lever action rifle5 round magazine100 RPMTalents:“Agonizing Bite"Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20 percent total damage. A new random enemy is marked afterwards, and whenever you reload. “Deep Fangs"After hitting 5 marked enemies, gain +50 percent reload speed, +20 percent total damage and all shots fired are guaranteed critical hits for 10s. “Shedding Skin"While drawn, each time a round is loaded, gain +20 percent bonus armor for 3s. While holstered, each time you reload or cycle your current weapon, gain +8 percent bonus armor for 2s

New Exotic: BTSU Exotic Gloves

Black Tusk glovesTalents:“Elemental Gadgetry"Skills that apply status effects gain +50 percent status effect duration and +50 percent skill haste"Energy Infusion"Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10 percent skill damage, +10 percent skill healing and repair and +10 percent skill duration for each Utility (yellow battery) on your gear. “Charged Proxies"Whenever you throw a skill, 1. 25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50 percent more damage from your skills. Heroic Bosses now drop ExoticsOnly exotics that the player is qualified for. For world drop exotics it requires that the player has the drop previouslyFor crafted exotics, it requires that the player has the blueprintEagle Bearer remains exclusive to the Operation Dark Hours RaidThe purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exoticsThese exotics can be team shared to other players. Exotic items no longer have a random range on their damage/armor roll. All exotics are set to the previous highest possible value. This also affects existing exotic items.

Weapons

New Assault Rifle: Carbine 7

30 round mag790 RPMBy default rolls with a new talent:“Overflowing"Every 3 reloads from empty increases your magazine capacity by 100 percent

New Light Machine Gun: Stoner LMG

580 RPM200 Mag capacityBy default rolls with a new talent"Overwhelm"Suppressing an enemy, that is not currently suppressed, grants +5 percent weapon damage for 10 seconds. Max stack is 5.

Weapon Mods

Added Flashlight attachments for pistols

Skills

Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.

We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is “giving up” on gear to reach that skill power?

Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a “red” damage build or a “blue” tank build. To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill haste works equivalent to speed. So 100 percent skill haste reduces cooldown by 50 percent, like a car speeding up by 100 percent getting to it’s destination in half the time. This means that the player can invest in more than 100 percent Haste and still get something back. It also means there’s a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills.

To that effect, these are the changes to Haste (formerly Cooldown Reduction)

Removed the 90 percent Cooldown Reduction hard capLowered the minimum Cooldown cap for all skills from 10 seconds to 3, except for the Chem Launcher which is now 8Renamed all instances of Cooldown Reduction on existing gear to Skill Haste, with a 50 percent increase to their base valuesEg: +10 percent Cooldown Reduction will become +15 percent Skill HasteIncreased Surge talent Skill Haste bonus from +10 percent to +20 percentIncreased Alps Summit Armament 1-piece Skill Haste bonus from +10 percent to +20 percentIncreased China Light Industries Corporation 3-piece Skill Haste bonus from +10 percent to +30 percentIncreased Petrov Defense Group 3-piece Skill Haste bonus from +10 percent to +30 percentIncreased Tip of the Spear 3-piece Skill Haste bonus from +20 percent to +40 percent

Specialization Skill Mods (granted from each spec tree)

Removed all Skill Power requirementsBonuses greatly improved to provide a strong initial boost to the skill platformDemolitionistCyclone Magazine - Extra Mortar Ammo bonus increased from +1 to +3SHD CPU V. 2 - Damage increased from +7 percent to +100 percentSurvivalistMagnetic Disc - Skill Haste increased from +9. 7 percent to +80 percentLarrea Tridenta Infusion - Healing bonus increased from +14. 5 percent to +50 percentSharpshooterGraphene Battery - Duration increased from +14. 5 percent to +80 percentCarbon Fiber Frame - Skill Haste increased from +9. 7 percent to +80 percentGunnerMicrowave Amplifier - +30 percent Banshee Pulse Confuse DurationDirectional Transmitter - +30 percent Banshee Pulse Cone Size

Skill Platform Changes

Pulse

ScannerScanner Pulse will now begin its cooldown after a 3 second delay on activation, rather than at the end of the Pulse effect’s durationLowered Scanner Pulse base radius from 52m to 50mLowered Scanner Pulse cooldown from 90s to 40sRemoteLowered Remote Pulse cooldown from 120s to 60sJammerLowered Jammer Pulse cooldown from 120s to 90s

Turret

AssaultIncreased Assault Turret base damage by 22. 5 percentIncreased Assault Turret base duration from 120s to 300sLowered Assault Turret cooldown 120s to 60sIncineratorLowered Incinerator Turret base damage by 60 percentIncreased Incinerator Turret base burn damage by 60 percentLowered Incinerator Turret base burn duration from 5s to 4sIncreased Incinerator Turret base duration from 120s to 300sLowered Incinerator Turret cooldown from 120s to 90sSniperIncreased Sniper Turret base ammo from 5 to 6Lowered Sniper Turret cooldown from 240s to 60sArtilleryLowered Artillery Turret cooldown from 240s to 60sIncreased Turret platform base health by 100 percent

Hive

RestorerIncreased Restorer Hive base healing amount by 50 percentIncreased Restorer Hive base health by 20 percentLowered Restorer Hive cooldown from 240s to 90sStingerStinger Hive damage is no longer affected by Explosive Damage modifiersIncreased Stinger Hive base health by 50 percentLowered Stinger Hive cooldown from 240s to 90sBoosterIncreased Booster Hive base health by 33. 3 percentLowered Booster Hive cooldown from 240s to 90s

Chem Launcher

FirestarterIncreased Firestarter Chem Launcher base burn damage by 60 percentLowered Firestarter Chem Launcher base burn duration from 5s to 4sRiot FoamIncreased Riot Foam Chem Launcher base radius from 1. 5m to 3m

Firefly

BlinderLowered Blinder Firefly base blind duration from 8s to 6sBursterLowered base damage of Burster Firefly by 20 percentLowered Burster Firefly cooldown from 90s to 60sDemolisherLowered base damage of Demolisher Firefly by 25 percentLowered Demolisher Firefly cooldown from 90s to 60s

Seeker Mine

ExplosiveIncreased Explosive Seeker Mine base damage by 42. 8 percentAirburstIncreased Airburst Seeker Mine base burn damage by 60 percentLowered Airburst Seeker Mine base burn duration from 5s to 4sClusterIncreased Cluster Seeker Mine base damage by 33. 3 percentIncreased Cluster Seeker Mine explosion radius from 3m to 4mLowered Cluster Seeker Mine cooldown from 90s to 40sMenderIncreased Mender Seeker Mine base duration from 120s to 300sLowered Mender Seeker Mine cooldown from 180s to 60s

Drone

StrikerIncreased Striker Drone base damage by 7. 1 percentIncreased Striker Drone base duration from 120s to 300sLowered Striker Drone cooldown from 180s to 60sLowered Striker Drone base health by -20 percentDefenderLowered damage reduction from 100 percent to 80 percent (20 percent in PvP)Increased Defender Drone base duration from 20s to 40sIncreased Defender Drone base health by 100 percentBombardierLowered Bombardier Drone cooldown from 120s to 60sLowered Bombardier Drone base health by -46. 6 percentIncreased Bombardier Drone base bomb blast radius from 3 to 4 metersFixerIncreased Fixer Drone base health by 60 percentIncreased Fixer Drone base duration from 180s to 300sLowered Fixer Drone cooldown from 180s to 60sTacticianIncreased Tactician Drone base duration from 180s to 300sLowered Tactician Drone cooldown from 180s to 60sLowered Tactician Drone base health by -73. 3 percent

Ballistic Shield

Ballistic Shield base health regeneration is now percentage based and scales with the total health of the shield5 percent HP/s Holstered Regeneration2. 5 percent HP/s Active RegenerationBulwarkIncreased Bulwark Ballistic Shield base health by 33 percentLowered Bulwark Shield cooldown from 240s to 40sCrusaderLowered Crusader Shield cooldown from 240s to 40sDeflectorLowered Deflector Ballistic Shield base health by 6. 6 percentLowered Deflector Shield cooldown from 240s to 40s

Skill Mod Changes

All numbers based on maximum (3000 skill power) mod attribute rolls

Hive

Extra Payload - Damage bonus increased from +30 percent to +100 percentExperimental Blend - Changed from flat value to percentage based increase of base Healing amount (+50 percent)Experimental Blend - Stim Efficiency bonus increased from +20 percent to +50 percentExperimental Blend - Buff Duration bonus increased from +20 percent to +50 percentNitroglycerin Mixture - Damage bonus increased from +30 percent to +100 percentNitroglycerin Mixture - Healing bonus +50 percent variant addedCooling Vents - Skill Haste bonus increased from +20 percent to +100 percentInternal Storage - Charges bonus increased from +30 percent to +100 percentSwarm Control - Charges bonus increased from +30 percent to +100 percentRadar Signal Antennas - Duration bonus lowered from 60 percent to 50 percentNetwork Firewall - Radius bonus increased from +60 percent to +100 percentNetwork Firewall - Duration bonus lowered from 60 percent to 50 percentSteel Harness - Health bonus lowered from 60 percent to 50 percentPolycarbonate Wiring - Health bonus lowered from 60 percent to 50 percent

Turret

Magnetic Rail - Damage bonus increased from +30 percent to +150 percentLubrication Gel - Duration bonus increased from +60 percent to +100 percentLubrication Gel - Incinerator Turret Burn Strength +100 percent variant addedCyclone Magazine - Extra Mortar Ammo +8 variant addedCyclone Magazine - Extra Sniper Ammo +12 variant addedSpare Parts - Skill Haste bonus increased from +20 percent to +100 percentOrganic Circuits - Duration bonus increased from +60 percent to +100 percentAmmo Box - Extra Sniper Ammo bonus increased from +3 to +12Ammo Box - Extra Mortar Ammo bonus increased from +2 to +8Ammo Box - Mortar Radius +50 percent variant addedSHD CPU V. 2 - Damage +150 percent variant addedMulti-tool - Skill Haste bonus increased from +20 percent to +100 percentWeather Coating - Health bonus lowered from +120 percent to +100 percentCarbon Fiber Barrel - Health bonus lowered from +120 percent to +100 percent

Pulse

Nickel-Chromium Wire - Skill Haste bonus increased from +60 percent to +200 percentNickel-Chromium Wire - Remote Pulse Skill Haste +300 percent variant addedSilicon Carbide Coil - Charging Speed bonus increased from +30 percent to +50 percentExploded Blueprint - Skill Haste bonus increased from +60 percent to +200 percentHeating Mantle - Charging Speed bonus increased from +30 percent to +50 percentDistributed Architecture - Radius bonus lowered from 60 percent to 50 percentSuper Glue Pulse - Radius bonus lowered from 60 percent to 50 percentUnstable Oscillator - Effect Duration bonus lowered from 55 percent to 50 percentAtmospheric Analyzer - Effect Duration bonus lowered from 55 percent to 50 percent

Seeker Mine

Mini Electric Motor - Skill Haste bonus increased from +40 percent to 200 percentDelivery System Upgrade - +100 percent Damage variant addedBall Bearings - Damage bonus increased from +30 percent to 100 percentMagnetic Disc - Skill Haste +200 percent variant addedPhosphorus Ingredient - Healing bonus increased from 60 percent to 100 percentRDX Pellet Payload - Damage bonus increased from +30 percent to +100 percentRDX Pellet Payload - Airburst Burn Strength +100 percent variant addedLarrea Tridenta Infusion - Healing +100 percent variant addedBrushless DC-motor - Health bonus lowered from 60 percent to 50 percentSturdy Piston - Health bonus lowered from 60 percent to 50 percent

Chem Launcher

Piranha Solution - Damage bonus increased from +30 percent to +100 percentPiranha Solution - Firestarter Burn Strength +100 percent variant addedChromatics Training - Radius bonus increased from +30 percent to +50 percentSlip Fit Tube - Skill Haste bonus increased from +30 percent to +100 percentCell Penetrating Peptide - Healing bonus increased from +60 percent to +100 percentHydrochloric Infusion - Damage bonus increased from +30 percent to +100 percentUltra-Thin Cartridges - Radius bonus increased from +30 percent to +50 percentLiquid Nitrogen Cooling System - Skill Haste bonus increased from +30 percent to +100 percentPharmacokinetic Enhancer - Healing bonus increased from +60 percent to +100 percentImbued Metal String - Ensnare Health bonus lowered from +60 percent to +50 percentPolypropylene Recipe - Ensnare Health bonus lowered from +60 percent to +50 percent

Drone

Graphene Battery - Duration +100 percent variant addedElectric Soldering Tool - Skill Haste bonus increased from +40 percent to +100 percentGimbal Vibration Damping - Health bonus increased from +60 percent to +100 percentBlitzkrieg Blasting Powder - Striker Damage +600 percent variant addedBlitzkrieg Blasting Powder - Radius bonus lowered from 60 percent to 50 percentFreedom Package - Radius bonus lowered from 60 percent to 50 percentCarbon Fiber Frame - Skill Haste +100 percent variant addedReinforced Rotor Blades - Health bonus increased from +60 percent to +100 percentTerminal Ballistics - Damage bonus increased from +30 percent to +200 percentTrauma Analyzer - Healing bonus increased from +30 percent to +50 percentTrauma Analyzer - Deflector Duration +50 percent variant addedGaffer Tape - Duration bonus increased from +60 percent to +100 percentHollow-point Bullets - Damage bonus increased from +30 percent to +200 percentMicropulsing Stimuli - Healing bonus increased from +30 percent to +50 percentMicropulsing Stimuli - Fixer Skill Haste +100 percent variant added

Shield

Adaptive Insulation Foam - Skill Haste bonus increased from 60 percent to 100 percentSynthetic Mineral Frame - Skill Haste bonus increased from 60 percent to 100 percentTitanium Reinforcement - Health bonus increased from +45 percent to +100 percentShape-memory Alloy - Deflected Damage bonus increased from +20 percent to +100 percentCementitious Material - Holstered Regeneration bonus increased from +60 percent to +100 percentWeaved Aramid Fiber - Health bonus increased from +45 percent to +100 percentSupramolecular Networks - Active Regeneration bonus increased from +20 percent to +100 percentLiquid Metal Microdroplets - Holstered Regeneration bonus increased from +60 percent to +100 percentThermoresponsive Polymer - Deflected Damage bonus increased from +20 percent to +100 percentSmart UHMWPE Lexicon - Active Regeneration bonus increased from +20 percent to +100 percentSmart UHMWPE Lexicon - Ballistic Shield Health +100 percent variant added

Firefly

Alignment Valve - Damage +100 percent variant addedTungsten Compound - Damage +100 percent variant addedPropantriol Adhesive - Skill Haste bonus increased from +40 percent to +200 percentMicrofiller Resin - Skill Haste bonus increased from +40 percent to +200 percentHardened Casing - Health bonus lowered from 60 percent to 50 percentTungsten Compound - Max Targets bonus increased from +3 to +5Guiding System - Max Targets bonus increased from +3 to +5

Crafting

Added a crafting bench upgrade in World Tier 5 that allows players to craft at Gear Score 500. The items crafted are gear score 500, there will be no random range in terms of gear score/power. The bench upgrade is given to players when they complete the “Enter WT5”-project (same as all the other bench upgrades in endgame, the upgrade will be available at the bench once the bench is upgraded to World Tier 5). Players already in WT5 will automatic get it as they log in, The upgrade requires 1 weapon and 1 gear piece of Gear Score 490+, and some of each Specialized (blue) material Crafted items can be used in recalibration, both as materials and to be improvedDeconstructing High-End gear now guarantees a brand material (increased from 50 percent drop chance). Named branded items also award the brand mat on deconstructionDeconstructing gear set items awards 4 of each Specialized (blue) materialAdded an opt-in perk for the player to share blueprints and materials between characters in endgame. Some Blueprints and mats are excluded to not break game logic/progression, such as the specific exotic materials. This perk can be crafted and the blueprint is available at Inaya, the Crafting vendor. The blueprints awarded from control points, vendors and projects are merged into one pool of rewards. Players can get all these blueprints from all three sources. Once the pools has been exhausted, none of the sources will give more blueprints.

Grenades

Increased the radius of the Gunner’s Riot Foam Grenade from 2m to 3m.

Specializations

Reduced the TAC-50 signature weapon’s damage per shot

Talents

Calculated Talent reduced to 20 percent from 10 percent. Now works off any kill from cover instead of weapon kills.

Vendors

Cassie Now sells GS 500 items. She sells normal gear, some exotics and named weapons

UI

Improved player feedback when trying to pick up ammo with maximum signature weapon ammoInspecting a player now allows inspection of weapons, grenades and skills

3C

Intercepted projectile by the deflector drone now do a percent damage, rather than binary be dropped or notReturn player control quicker after dropping downReduced Depth of Field strength when aimingImproved reload + interaction prioritization (if you hold down the interact, it will cancel the reload and start the interaction)Improved player replication for players with widely different quality connections, should reduce inconsistent speedup/freezing of remote players

Audio

Slapback System enabled: The gunshot echo system that was featured briefly in the private beta prior to launch has been re-enabled

Localization

Improved Arabic voice-over localizationAdded missing lore description for Dodge Citys Gunslinger Holster

Bug Fixes

Skills

Cyclone Magazine +Extra Sniper Ammo variant added to all loot list quality tiersUnstable Oscillator and Atmosperic Analyzer Pulse Mods now properly reference the correct Effect Duration platform modifierVac Pack and Guiding System Firefly mods now correctly increase Max Targets by the amount listed on the tooltipDistributed Architecture and Super Glue Pulse mods no longer affect the radius/range of the Banshee PulseExplosive Seeker Mine radius now correctly says 5m in the Skills UICluster Seeker Mine radius is now displayed in the Skills UIExplosive and Cluster Seeker Mines now show the correct explosion radius before detonatingIncinerator Turret burn damage is now affected by all increases to Skill Damage from gear/talentsFirestarter Chem Launcher burn damage is now affected by all increases to Skill Damage from gear/talentsFirestarter Chem Launcher now correctly states that it inflicts fire damage. Added missing Artillery Turret & Tactician Drone showcase videos. Airburst burn damage is now affected by all increases to Skill Damage from gear/talentsFixed an issue causing the Chem Launcher cooldown to reset when restocking ammoFixed an issue where the Turret skill could deploy inside a wall under certain circumstancesFixed an issue causing the reviver hive to not revive players when thrownFixed skill mods requirement having an invisible decimal, resulting in incorrect power requirement informationFixed the Banshee Pulse skill mod description to state that it applies Confusion status effect on affected target

Conflict

Fixed an AFK related exploit in the Conflict PvP modeFixed several locations on Conflict maps where players could ignore damage when behind cover

Weapons & Gear

Fixed an issue where the Sweet Dreams and Lullaby upgrade blueprints wouldn’t appear on the crafting vendor under certain circumstancesFixed an issue where some Longe Range Pack “Sett” backpacks could roll with 0 percent weapon damage on Specialized (blue) qualityFixed an issue where the opportunistic talent did not work in PvP. Fixed an issue causing armor rolls below the minimum advertised when upgrading an exotic gear piece.

Missions & Open World

Fixed an issue causing players to become stuck during the “Reach the first hall” objective in the Air & Space museum missionFixed a loot exploit in the Invaded Capitol Hill strongholdFixed enemies becoming stuck in their spawn rooms in the “Museum Water Source” side missionFixed “Neutralize the hostile” objective not updating correctly in the “Agent Edwards Support” side missionFixed an issue where NPC’s from a Warhound Convoy could spawn in an inaccessible areaFixed an inaccessible bounty location in the Judiciary Square zoneFixed several areas where players could leave the playable mapFixed several areas where players could fall through the worldFixed several areas where players could vault into water. Don’t go swimming with all that gear, agents!Fixed several areas with missing climb promptsFixed several areas where the player could become stuck in the open worldFixed several areas where the players could become stuck in missionsFixed several world objects with missing cover prompts

Special Field Research

Fixed Special Field Research objective “Complete 5 Public Executions with Marksman Rifle” not progressing under certain circumstancesFixed the Specialization adventure progression circle to be consistent with other progression circles

Commendations

Fixed “Resource Distribution Merit” not progressing correctlyFixed “Calibration Award” not unlocking not progressing correctlyFixed “Prone Target Award” not progressing correctly.

Loadouts

Fixed an issue causing loadouts using the same skill to revert all affected loadouts to the same skill mod

UI

Fixed the Conflict UI being misaligned when using Dual Monitors and the Offset UI option

NPC

NPCs no longer double heal their armorPlayers can now damage NPCs rappelling on ropes with explosivesFixed an error during the calculation of weakpoint kill statsPlayers can no longer easily pass through Black Tusk WarhoundsControl point officers no longer instantly revive players if the player has just used the Chem LauncherOutcasts suicide rushers now blow themselves up closer to their targetFixed abnormal NPC behaviour when suppressed outside of the players view

Dark Zone

Fixed an issue where agents at Dark Zone level 50 do not lose XP when killed as a rogue agent. Fixed an issue where the Black Tusk medic’s drones would self-destruct in the Dark ZonesFixed an issue where the player was unable to cut the rope at an extraction if the “Sleight of Hand” perk was active.

Specialization

Fixed an issue where killing wildlife would yield signature weapon ammo. Fixed an issue where signature weapon ammo could drop mid-air

Cosmetics

Fixed a clipping issue with the Gunner Uniform when equipped on a female character

Connectivity

Fixed an issue relating to interacting with ECHO’s when in a groupFixed several occurrences of Delta errors when interacting with world objects

Performance

Fixed performance drops when browsing player inventory on Xbox OneFixed performance drops when opening the Ubisoft Club Challenge tab on PCFixed long loading times observed on the Episode 1 PTS.

Audio

Fixed an issue causing NPC weapon audio to be stuck in a loop under certain circumstancesFixed an issue causing missing weapon audio when firing immediately after having switched from a grenade

Other

Fixed an issue causing older versions of the Tobii Eye Tracker to be unresponsiveFixed an issue causing the “Aim at Gaze” option for the Tobii Eye Tracker to be inaccurateFixed an issue with the Motion Sickness mode causing the player’s FOV to change drastically when enabledFixed an issue where players incorrectly could vote kick a member during a boss fight in the Roosevelt Island stronghold on challenging difficulty

True to its promise, The Division 2 Title Update 5 offers one of the single largest overhauls the game has seen yet. Starting with its main feature, the DC Outskirts DLC gives Year 1 Pass owners two new missions to enjoy alongside smaller Expeditions that enhance the lore of the surrounding world. Especially for those who’ve been playing The Division 2 since launch, it’s been quite a while since Agents have had the chance to dip their toes into truly new, scripted content. Today’s patch offers that chance. For those who prefer rewards over narrative, that’s what the Exotics are for.

Beyond DLC, update 1.10 also offers massive changes for builds. Skill-based builds have received a huge buff to increase effectiveness across the board. We suspect that further tweaks will be necessary to ensure these changes remain in complete harmony, but this is a solid start to changing up a meta that had started to grow stale. From the new Skill Haste system to the implementation of the Crafting Bench, endgame Agents are about to feel much more powerful than before. As every major Title Update should, Division 2 Title Update 5 has a little something for everyone.

The Division 2 is available now on Xbox One, PS4 and PC.

What are your thoughts on update 1.10 for The Division 2? Does Title Update 5 deliver on its promises? Tell us in the comments section!